The 12 documentaries (15 minutes each or less) with subtitles offered here are hosted by U-Tube. They were produced by the scientist who heads our research on the theory-of-everything: Antonio Cassella (EdD). The script of the 12 works (4 in English, 4 in Spanish, and 4 in Italian) corresponds almost perfectly to Antonio's book, AN UNLAWFUL LOOK AT AN EXTRAORDINARY THEORY-OF-EVERYTHING (or the" logos heuristics").
ALL FILMS BY ANTONIO CASSELLA CAN BE WATCHED OUT WITHOUT COST: CLICK ON THE FIGURE ABOVE, OR ON THE "VIDEOS" TAB OF THE MAIN MENU.
In this website, Antonio has organized the downloading of 10 articles of his, published by recognized journals.
For example, Cassella's article of September 2018 in the International Journal of Social Science Studies deals with the Wisdom enclosed in the design and construction of Giza's Sphinx, the Great Pyramid, and two first-degree triangulation-circles, North and South of Giza.
THE TEN ARTICLES HERE CAN BE READ OR DOWNLOADED AT NOT COST AFTER CLICKING THE FIGURE ABOVE; OR THE TAB "ARTICLES" IN THE MENU BAR.
On October 31 and November 01 and 02 of 2013, Ligia Uribe interviewed Antonio Cassella in Venezuela during three days about autism, global warming, and progress. The interview was conducted in Spanish but is reported in English, Spanish, and Italian in Labyrinth 1, Labyrinth 2, and Labyrinth 3 of Thus returned Quetzalcoatl (9 books);
DR. CASSELLA CAN GUIDE 8 to 20 PARTICIPANTS THROUGH ANYONE OF TEN, IN-PLACE OR ON-LINE, 5-HOURS WORKSHOPS:
ANY 5-HOUR WORKSHOP CAN BE RE-CONVEYED TO EIGHT HOURS,
OR TO A 1.5-HOUR CONFERENCE .
To examine the schedule of each workshop,
please press the tabs "More" and "Schedules" on the main menu.
Antonio Cassella found in 1997 that autistics and our autistic facet appreciate the Egyptian crook (the Hebrew crystal Thummim, Zechariah's staff Hovalim, or the Aztec Tonal) enclosed in shared obedience to authority, true memories, discourse semantics, syntax, and physical means into the perfect repetition of known patterns within Classical Computing.
(CC is underlined in Cassella's paperbacks).
Two examples of CC are "Nat King Cole's "Quizás, quizás, quizás" and the phrase, "Yes, I will return," opposed to, "No, I will not return." CC, or spacetime, stands behind the mannerisms and echolalia of autistic individuals.
The impairment of QC (Quantum Computing, or the invisible and silent partner to CC, leads the brain of autistic individuals into an anomalous development, characterized by the enlargement of their cerebral cortex.
Before the age of 3 years, the cerebellar-brainstem microcomplexes of autistics lose their quantum circuitry, the Egyptian Flail, the Hebrew Urim, Zechariah' staff No'am, the Aztec Nagual, or hyperspace.
Hence, autistics cannot see less-than-perfect patterns, within the coherence path that embraces opposite meanings simultaneously. One example of the union of yes and no is the song, "Quizás, quizás, quizás" ("Maybe, maybe, maybe").
Since the Flail of QNC is impaired in autistics, they cannot fathom the sentence, "Maybe I will return."
Because they can embrace clashing truths, nonautistic individuals may lie, embrace deception, and circumvent the law in order to win over others. In the end, however, the devilish liars who hurt the spacetime (CC) and hyperspace (QC) of children will fall into madness.
Because autistics lack the FLAIL and the quantum coherence attached to the infinite speed of the divergence phase of quantum computing, their primeval innocence cannot embrace good and evil. respect and hatred, sanity and madness.
Neither can autistics solve a problem through quantum decoherence, or reach their Third Attention in life.
Among many examples, autistics cannot smile at a pun, appreciate an irony, value criticism, or sort out which decision would allow them to win with others in reaching their Third Point. Some nonautistic individuals, however use their capacity for QC to win over gullible people by deceiving them.
A special notation used in CASSELLA'S PAPERBACK BOOKS differentiates spacetime (1, or the first point), hyperspace (2, or the second point), and their union (3, or the Third Point).
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